Approaching Thuna 6MK

Inquisitor Kryptman and Chaplain Ebiasa depart for Thuna 6MK.

Aligning Communication arrays with Augur Thuna 6MK Array Stations ... Error Error Error Err
or Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error

Error Error Error Libera te ex inferis Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Erro
r Error Error Error Error Error Error Error Error Error
Error Error Error Error Error Error Error Error Error Error Error Error Error Err
or Error Error Error Err
or Error Error Error Error Error
Error Error Error Error Error Err
or Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Error Er
ror Error Error Error Error Error

Inquisitor Fidus Kryptman leaned against one of the supports in the Prescience's cargo hold. Fresh winds filled his senses as the massive access door grinded to a halt. Despondent visions met his eyes.

Chaplain Ebias Ixarius marched weakly, under support of Brother Gadrail, with bandages hastily wrapped around his head. Kill Teams Kiersand and Vassir flanked their entrance, with Brother Arkandath's silhouette casting darkness over the scene.

Each of them, down to the last marine, was wounded. Blood of Xenos filth stained their scarred armor.

"Report." Kryptman wasted no time, nor compassion, for what traumas his men witnessed these last few hours.

Gadrail looked as if to speak and stopped, his gaze unfocused and distant. Ixarius righted himself and spoke, but his eyes were looking past Kryptman and at the fierce warp storm gathering through the expansive viewport adjacent to him.

"The Ork and Tyranid incursions have been contained for now, but the influences of the warp remain unchecked." Ixarius had a faintly desperate tone, which seemed to bring the rest of his men in agreeance, detectable in their shift of stature alone. "Damn heretics. This is no mere incursion. That wretched wasteland was littered with traitors and daemons alike. We must call a council, sir. Our brothers have surely met the same resistance."

Kryptman spun to the nearby terminal and contacted the bridge. "Notify those in command of each patrol. I call on our bretheren to debrief in council."

He waited for no reply or acknowledgement and brushed passed the patrol, peering into the distance. Through the fog and smoke, Star Port Larazu presented heathen shipcraft accelerating upwards into the hellish warp-torn sky. Whatever the Void Prowler sought, it had not found, for the forces of Chaos were aligned to the same exit vector and proceeding with intent. They had what they needed.

Contempt filled his thoughts as each vessel disappeared into the void, high above their disorderly rout.

He returned to the console. "And track that fleet. I want coordinates and vector calculations within the hour."

Watch Company Quartus waited. A whine of thrusters and engines took over the now silent landscape. Each landed, and disposed of a single representative, marching towards and into where Quartus rested.

A Skitarii Marshal, 'Decay' Rho-Alpha, entered silently, bearing little wear or signs of conflict. "Both Mechanicus patrols echo success. A Necron scout party has been disposed of, though is regenerating in greater strength opposite of the port from which we stand. Our Cog Knights have sustained damage, and need repair."

A stern voice echoed among the gathering, interrupting the marshal. "Some humor calling this meeting on a ship named after that which we know not, Inquisitor?" Grandmaster Vardan Kai growled with rage. "We are ill prepared for this endeavor. Did I not speak of the daemon threat? And what of the flesh terrors of our traitors ravaging our men?"

The Grandmaster reached out adjacent to him and motioned as if to pull some invisible object out of thin air. White and blue energy sparked, and Dadrail Tyrrhenon of the Dark Stalkers marched forth from the gate. He carried a data slate, and extended his arm to Kryptman.

"We successfully extracted cartograph data from a terminal at the Star Port. Sir, this system is a labyrinth of warp energies we have not yet witnessed. The storm above our very heads screams with purpose. The path to Thuna..."

Kryptman moved to the terminal yet again and connected the data slate, breaking Tyrrhenon's attention with insolence. On the overhead screen, a starmap of the Huthar system appeared with three major celestial bodies, in addition to the local star.

A tech-priest by the name of Gallin Krol from the 501st Expeditionary Fleet entered and joined the discussion. "Inquisitor, this system displays an abnormal presence of security." He gestured towards the cluster of moons around the second planet on the screen. "This is where the broadcast is coming from. The 6MK moon orbiting Thuna. It's designation suggests artificial construction. Whoever came before us is unfamiliar. Intriguing that the derelict broadcast communicated in Imperium standard time."

At last, the remaining captains joined the council. Niedrich Benedemnus of Kastro and Andrezius from Agripinaa marched along side Cincinnatus and Athena Gratia. They stood stoic among the other leaders of the Imperium scout forces.

The console rang out. "Inquisitor, the chaos fleet set off for Thuna 6MK. Planet Gnurn is currently orbiting on the opposite side of the system. 6MK must be their destination."

"I need a volunteer to deliver a scout party to Gnurn while we give chase to 6MK. Perhaps we can gather..."

"The warp storm prevents such travel. My paladins have already determined the route is impassible". Vardan was jumpy.

Kryptman let out an inaudible sigh of frustration. "Then we set for Thuna. The legions of Chaos have the initiative. Slaughter them. Make haste for the system and prevent our enemies from discovering any more of Huthar's secrets. And reach that broadcast station. We must know of this system's inhabitants and it's purpose. Do we have an accord?"

A unified statement echoed in the hold. "For the Emperor!"

As the last of the men exited his ship, and the battle-worn men of the watch company left to tend their wounds, a silent shadow to the Inquisitor's left flickered gold. The Custodian's voice echoed in the hold, heard only by Fidus.

"This will be your last failure, Inquisitor."


ARRIVAL AT THUNA 6MK

Garbled transmissions fill the communications detectable on Thuna 6MK. Accessing one of the Augur Array Stations may provide a clue towards the secrets of Huthar.


Details:

Setup & Play:

v20220914

Printable Version

1. DETERMINE MISSION

Roll 1d6 and match the dice outcome with the mission table below and write down the mission on your crusade scoring sheet

D6 Mission Victor Bonus Terrain Book
1 Supply Cache Supply Cache Option 2 Core - Narrative
2 The Relic The Relic Option 1 Core - Narrative
3 Sabotage Sabotage Option 1 Core - Narrative
4 Divide and Conquer Supply Cache Option 1 Core - Matched Play
5 Crossfire The Relic Option 2 Core - Matched Play
6 Centre Ground Sabotage Option 2 Core - Matched Play


2. Read Mission Briefing

Each mission has a mission briefing that will detail the mission objectives that award victory points to the players. Some mission briefings also list one or more mission rules that will apply for the duration of the battle. The players should read and familiarise themselves with these before proceeding.


3. Objectives & Agendas

Primary Objectives

The players now set objective markers up on the battlefield. Each mission’s deployment map will show the players how many to set up, and where each should be placed.

On your crusade scoring sheet write down the primary objective(s).


Agendas

Each player then secretly selects Agendas for the battle and writes them down. Each can award experience points to certain units in that player's army, as described on the Agenda itself. Once both players have selected their Agendas, they reveal their selections to their opponent.

Refer to Crusade rules, or your factions codex for additional details

On your crusade scoring sheet write down each players agendas.

Do not use any secondary objectives for any mission, these are always replaced by AGENDAS
Matched Play Missions do not have crusade victor bonuses, these are individually defined in the table above.


Tertiary Objectives

This chapter includes a Tertiary Objective.

SETUP

Place the Augur Array Station in the center of the battlefield.

INTERCEPT BROADCAST DATA

One INFANTRY unit can attempt to Intercept Broadcast Data at the end of their Movement phase if it is within 3" of the Augur Array Station objective marker. This does not count as an action. You cannot attempt to Intercept Broadcast Data in the first battle round. If the Intercept Broadcast Data attempt is successful, Roll one D6 and consult the chart below:

  • 1: AUTOMATED DEFENSE SYSTEMS ACTIVATE. The Augur Array Station's defense mechanisms detect intruders. The unit suffers D3 mortal wounds.
  • 2: WARP STORM INTERFERENCE. Horrifying sounds fill the ears of the unit. Subtract one from the Leadership characteristic of the unit until start of your next Movement phase.
  • 3+ SUCCESSFULLY INTERCEPTED DATA. Add 1 to your Intercept Broadcast Data tally. At the end of the battle, the player with the highest Intercept Broadcast Data tally wins the tertiary. They will receive a portion of the complete message.

If an enemy unit is within 3" of the Augur Array Station, a 4+ roll is required to successfully intercept the signal.

The player who decrypts the most data wins the tertiary. They will receive a portion of the complete message.

On your crusade scoring sheet keep track of your tertiary actions completed throughout the battle.


4. Place Terrain (Optional Rule)

Terrain location and placement is optional, but recommended to provide fair matches.
Two players may chose any terrain setup. If agreed upon by both players, one player can set up terrain before the battle

Identify the terrain setup for the mission in the table in DETERMINE MISSION

Roll 1d6 to determine who places the first piece of terrain. Take in turn placing terrain. Place each terrain types until all pieces of that type have been placed in the following order:

  1. Terrain Piece 1 - Large Ruins
  2. Terrain Piece 2 - Mid Sized Ruins
  3. Terrain Piece 3 - Small Terrain Pieces


5. Determine Attacker and Defender

The players roll off and the winner decides who will be the Attacker and who will be the Defender.


6. Choose Deployment Zone

The deployment maps for some missions will tell you which deployment zone is the Attacker’s and which is the Defender’s. If the deployment map does not show this, but instead labels deployment zones as Player A’s or Player B’s, then the Defender now selects one of the deployment zones for their army. Their opponent uses the other deployment zone.


7. Declare Reserves and Transports

Unless the mission briefing states otherwise, these missions use the Strategic Reserves rules.

Refer to Warzone Nephilim for additional details


8. Deploy Armies

The players alternate setting up their remaining units one at a time, starting with the Defender.

Refer to Warzone Nephilim for additional details


9. Determine First Turn

Unless the mission briefing says otherwise, the players roll off. The winner takes the first turn.


10. Resolve Pre-battle Abilities

Players alternate resolving any pre-battle abilities units in their army may have, and resolving any Stratagems that are used before the battle, starting with the player who will take the first turn. Remember that Crusade forces can only make use of Stratagems that upgrade units by using Requisition points.


11. Begin the Battle

The first battle round begins. Players continue to resolve battle rounds until the battle ends.


12. Determine Victor

Primary Objectives

At the end of the battle, the player with the most victory points is the winner. If players are tied, the battle is a draw. If every model in a player’s army was painted to a Battle Ready standard, that player is awarded a bonus 10 victory points. The victor of a mission can then claim the victor bonus listed on that mission. If the game is a draw, neither player can claim the bonus.

Agendas

Determine agenda scoring per the rules for your army

Tertiary Objectives

The player who completes this action the most wins the Tertiary Objective for the game. If both players tie on the number of Tertiary Objectives achieved, neither player can claim the Tertiary Objective point. Notify the Crusade Leader on Discord of the outcome.


13. Update Crusade Cards

The players must now update their Crusade cards for all the units they used in the battle

Refer to Crusade rules for additional details


14. Update Order of Battle

Refer to Crusade rules for additional details


15. Notify Crusade Leader

Provide an image of the completed crusade score sheet to Crusade Leader


PLANETARY CONTROL WINNER:

Planetary control as described in the player packet under Planetary Control.

At the end of the chapter the winning Faction will receive At the beginning of the game, before the attacker/defender roll, roll one D6. On a 4+, the player gains 1 CP for the game.