Approaching signal source

Translating into the system the main force is swiftly displaced to Selleon, to gain control of the Star Port Lazeru and clear it of any opposition. Scans reveal a nearby asteroid field, where asteroids appear and disappear at random, seemingly phasing in and out of existence. These asteroids vary in size and ecosystem with some as large as moons complete with cities, mines, and various other structures and terrain. With the possibility of archeotech being hidden within these ruins, the lure is impossible to resist.

The asteroid belt is too variable to navigate with large ships, and so only small craft can enter. A pulsing single of empty static has been detected from one of the larger asteroids that seems to contain a city sized station. With limited information and a dangerous environment a small craft has been sent to investigate.

Principle Navigator Turiel's log
...
We've arrived at the location of the detected signal but the origin is gone. While we investigate further, asteroids continue to appear and disappear off our scopes.
...
Some the size of small moons have appeared, we're detecting structures and the remnants of technology.
...
A station with functional power has been detected on a recently appeared asteroid. Switching targers, approaching for investigation.


In a light transport craft, you navigate through the erratic asteroids. Artificial gravity shifts you slightly as the pilot maneuvers through evershifting rocks. As you curve around a particularly large asteroid, your target looms into sight, recently phasing into existence. A squat metallic ring shaped facility sticks out of a smaller asteroid, with viewports and landing pads dotting the outside of it. From the marking on the exterior it looks as if the station has seen a battle, but how recently cannot be determined without further investigation. This has been designated as Station Alpha, the first step into unraveling the mysteries of this asteroid field.

Landing At the Station

Exiting the craft you find what is clearly a battle field, but strangely devoid of any corpses or any signs of who may have been here. Scorch marks, melted metal, and bullet holes dot stacked crates and makeshift barricades that create a funnel towards the airlock. Someone, sometime, mounted a defense of this station. The exterior airlock door has been bent inward but is luckily still functional and the station still seems to contain a breathable, if stale, atmosphere. Moving inwards, you stay alert as there is no telling what may be encountered within...


Setup & Play:

Select a Mission

  1. Select a Mission: Roll 1d6 and match the dice outcome with the mission table below
D6 Mission
1 Loot and Salvage
2 Awaken the Data-Spirits
3 Seize Ground
4 Domination
5 Secure Archeotech
6 Master the Terminals

SPECOPS WINNER:

The winner of the specops battle will find a Drained Dark Age Displacer Belt. This relic can only be used in Chapter 2 crusade games.

Place this relic on any INFANTRY unit in your crusade army that contains a model that participated in the specops batle. If no models from the specops action exist in your Crusade army this relic is lost.

Drained Dark Age Displacer Belt

Instead of making a Normal Move or Falling Back in your Movement phase, once per game, this unit can be removed from the battlefield. Roll 1d6, on a 1, this unit is removed from the game. Otherwise this unit can be set back up on the battlefield, anywhere that is more than 9" from any enemy models.


SPECOPS LOSER:

The loser of the specops battle will earn 1 experience point for a unit in your crusade army that contains a model that participated in the SPECOPS battle. If no models from the specops action exist in your Crusade army the experience is lost.